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#1 |
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Registered User
Join Date: Mar 2003
Location: United States
Posts: 664
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question about build in SWF Studio
I'm having a little difficulty figuring out the best way to build this projector. Any help would be appreciated.
I'm working on a CD presentation that will involve 12 swfs. Each swf is chain linked together either by an auto call (load movie actin) to the next movie or will be called by user input (on release load movie action). When I run the set of movies (1-12) in FP6 from the first movie ... they all run fine flowing from one to the other without any problems. However, when I try to use SWF Studio to build a projector there is some difficulties.... as follows: 1. When I build the presentation and make all movies external and save it to my "temp" folder and then click on it to start it, i get just a blank white screen. 2. If I take that same projector (that has all the movies in it) and place it in the original folder where the movies were taken from ... it works. 3. If I change the varies properties of the included movies (i.e. internal/external) it still doesn't work. I've tried varies configurations, but it doesn't seemto work. I could make just the first movie in a projector and then allow it to call each movie in its order, but the concern I have is... this will be on a CD.... if the user stops for an extended period of time to read the material in a particular scene the CD will stop and the next movie will require the CD to restart. I would like it to run as smooth as possible without jerky starts and stops. SWF Studio is supposed to extract all external files to the temp directory as execution, but it doesn't seem to be doing that. Am I doing something in error? How can this be resolved? Thanks for you halp in advance. Sorry for such a long post. JWR |
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#2 |
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Registered User
Join Date: Mar 2003
Location: United States
Posts: 664
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Sorry for the typo:
Where it reads that SWF Studio is supposed to extract all external files..... should read ...should extract all internal files. Thanks JWR |
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#3 |
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Registered User
Join Date: Mar 2003
Location: United States
Posts: 664
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Sorry again. I really should learn how to type.
In point 1... where I said when I make all the movies "external".... it should read..... when I make all the movies "internal." Sorry for the confusion. Thanks again. JWR |
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#4 |
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Tim
Join Date: May 2001
Location: Ottawa
Posts: 11,873
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Add fscommand("SetBasePath", "V1") to the first frame of your main movie and your loadMovie calls will work. This tells SWF Studio to assume the base path for loadMovie calls is the same as it was for V1 (the temp directory) instead of the directory where the EXE is (the default in V2). This also explains why your movie works when the projector is sitting in the directory where all the SWF files are.
For more details... <a href="http://www.northcode.com/swfstudio/faqs/internalfiles.html">Why can't I load internal files in SWF Studio V2?</a> which you can also get to on the <a href="http://www.northcode.com/swfstudio/faq.html">FAQ page</a> |
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#5 |
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Registered User
Join Date: Mar 2003
Location: United States
Posts: 664
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Thanks Tim,
I made the changes and it works great. IN the original movies Ihad some background music loading into level0 for three consecutive movies and then the balance of the movies loading into level 1 (when the music stops). SS doesn't seem to like the various level loading and I had to use the FS commands in SS to place music in the background. The music works well, but I'm not sure if SS has a feature like Swish to fade out the music near the end of the piece? Right now it just stops abruptley. Is there a solution for this? Thanks Tim. Blessings JWR |
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#6 |
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Tim
Join Date: May 2001
Location: Ottawa
Posts: 11,873
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If you use loadMovieNum, you should use the full path name to the file instead of a realtive path.
loadMovieNum("sound.swf", 1); // avoid if possible loadMovieNum(_level0.ssTempDir + "\\sound.swf", 1); // this works As for fading a sound out you can try the Media.SetVolume fscommand with SWF Studio media objects. With Flash you can just use a sound object. |
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